Time Trial

Time Trial is a 

edit Gameplay
Based on the snowmobile chase that takes place at the end of, the objective of the mission is to get to the finish on a snowmobile before time runs out. The player begins the level with a differing amount of time depending on difficulty. In Regular there are 15 seconds. In Hardened there are 10 seconds, and in Veteran there are only eight. Hitting the gates will add four more seconds to said timer, unless playing in Veteran in which case the flag gates will only add three seconds. There are no enemies at all. The mission ends with the huge jump across the chasm, the same as in Cliffhanger.

edit Trivia

 * In Co-op, it is impossible for one player to hit every gate. Running out of time in Co-op will produce a suggestion that both players take different paths to hit all the gates. One player finishing the course is enough to clear the mission.
 * As that level ends as soon as one player lands on the other side of the mountain, it is wise for one player to drive as fast as he can, not caring about checkpoints, and second one care only about them.
 * On difficulty, the player starts with 10 seconds as opposed to 15 on the clock. Everything else is identical.
 * On difficulty, the player will start with eight seconds on the clock, and hitting the gates will only add three seconds onto the timer. In Co-op, Both players must split up at times to hit more gates, or else time will run out before reaching the last slope.
 * This level has no enemies but in the menu it is depicted that there are "light" enemy forces. Ironically the level has some and is depicted minimal.